M. Lanza

Microteach: Ticket to Ride

Two minutes to an effective teach

Ticket to Ride

What follows assumes

Microteach

The object is to get the most points. You get points by completing tickets. (Show a 3-card sample hand.) That’s done by playing trains to routes on the board. (Discard a set of matching cards and fill in one with trains.) A ticket is fulfilled whenever you connect its two cities with any number of intervening routes. (Fill in several routes for a card revealed from your hand, tracing the route. Alter it to show another possible route.) Some routes (point to them), the grays, can accept a matching set of train cards of any color. (Offer a valid set and claim a short gray route.)

On your turn you can take 2 train cards (point to the draw piles, then take 2 and replace them), or fully claim a route (correlate card count with spots in the route) by turning in a set of like-colored cards (show a set of cards for the route and fill it in), or take a new ticket (draw one to your hand). As you can see (point to the number) each ticket is worth a certain number of points.

The game ends at the end of the round in which someone whittles their train pool down to 2 or less.

In accordance with Rule #1, it connects

Glaring omissions

Commentary

While the wild trains can and were hidden from view the gray tracks can’t be. That’s why the gray tracks are mentioned and wild cards are not. An explanation works to tie up loose ends.

Of course, had the gray tracks been omitted from the overview it wouldn’t have been a big deal. Creatively editing an explanation is more art than science.